

Bosconovitch Eddy Gordo, a Capoeira prodigy seeking revenge against the Mishima Zaibatsu for having assassinated his parents and ruined his family's business Forest Law, the son of Marshall Law also practicing the same mixed martial arts and is joining the tournament at the behest of Marshall's friend, Paul Phoenix Gun Jack, the third model of the JACK series sent by his creator, Jane to retrieve Jack-2's file containing his memories Hwoarang, a Tae Kwon Do student of Baek Doo San wanting to take revenge against Ogre for apparently murdering his teacher Jin Kazama, the grandson of Heihachi Mishima and son of Kazuya Mishima and Jun Kazama practicing both his parents' martial arts who seeks revenge against Ogre for having supposedly killed his mother Julia Chang, the adopted daughter of Michelle Chang sets out to rescue her kidnapped mother from Mishima Zaibatsu King II, the successor of the original King who participates to save his predecessor's orphanage Kuma II, the son of the original Kuma also serving as Heihachi's loyal pet and bodyguard Ling Xiaoyu, a Chinese teenager practicing Baguazhang and Piguaquan who wants to build her own amusement park by winning the tournament Mokujin, a 2000-year-old wooden dummy who comes to life as a result of Ogre's awakening and is able to switch between the other characters' fighting styles Panda, Xiaoyu's pet and bodyguard and is Kuma's palette swap Tiger Jackson, a disco man with an afro who is Eddy's palette swap and Ogre, a mysterious immortal humanoid known as the God of Fighting who is responsible for the disappearances of numerous martial artists around the world and also serves as the final boss of this game along with his true form, True Ogre. The game introduced 15 new characters (alphabetically listed here): Bryan Fury, a kickboxing cyborg sent by his creator Dr. For example, it added a proper 3D side-step to the move set, which really changes your options and strategy when fighting. Other than that, the improved engine allowed for quick recoveries from knockdowns, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games), and extra newly created combo throws. Whilst Tekken 2 put in the basic building blocks for today’s Tekken in terms of gameplay, graphics and music, Tekken 3 built on them to great effect. This made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights.


Perhaps the most noticeable change from Tekken 2 's fighting system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction.
